The Battle for Wesnoth
| The Battle for Wesnoth | |
|---|---|
Title screen from version 1.16.2 | |
| Original authors | David White and others |
| Initial release | 1.0 / October 2, 2005 |
| Stable release | 1.18.5
|
| Preview release | 1.19.17
|
| Written in | C++, Lua, Python |
| Platform | Windows, macOS, Linux, Android, iOS, AmigaOS, MorphOS |
| Available in | 55 languages |
| Type | Single-player, multiplayer turn-based strategy |
| License | GPL-2.0-or-later |
| Website | www |
| Repository | github |
The Battle for Wesnoth is a free and open-source turn-based strategy video game with a high fantasy setting (similar to J. R. R. Tolkien's legendarium), designed by Australian-American developer David White and first released in June 2003. In Wesnoth, the player controls a particular faction/race and attempts to build a powerful army by controlling villages and defeating enemies for experience. The game is loosely based on the Sega Genesis games Master of Monsters and Warsong.