Tetris

Tetris
Official brand logo since 2019
Genre
CreatorAlexey Pajitnov
PlatformsVarious (Over 70 platforms)
First releaseTetris (Spectrum HoloByte)
January 27, 1988
Latest releaseTetris Forever
November 12, 2024
Spin-offsTetris: The Grand Master

Tetris (Russian: Тетрис) is a puzzle video game created by Alexey Pajitnov, a Soviet software engineer, in the mid-1980s. In the game, falling tetromino shapes must be neatly sorted into a pile. Once a horizontal line of the playfield is filled in, the line disappears, granting points and preventing the pile from reaching the top. Since its creation, this gameplay has been used in over 220 versions, released for over 70 platforms. Newer versions frequently implement additional game mechanics, some of which have become standard over time. As of December 2024, these versions collectively serve as the second-best-selling video game series with over 520 million sales, mostly on mobile devices.

In the mid-1980s, Pajitnov created Tetris in his spare time while working at the Dorodnitsyn Computing Center of the Academy of Sciences, initially programming it in Pascal for the Elektronika 60 in about three weeks, then spent over two months porting it to the IBM PC using Turbo Pascal, with help from Dmitry Pavlovsky and Vadim Gerasimov. Floppy disk copies were distributed freely throughout Moscow before spreading to Eastern Europe. Robert Stein of Andromeda Software saw the game in Hungary and contacted the Dorodnitsyn Computing Center to secure a license to release the game commercially. Stein then sublicensed to Mirrorsoft in the UK and Spectrum HoloByte in the US. Both companies released the game in 1988 to commercial success and sublicensed to additional companies, including Henk Rogers' Bullet-Proof Software. Rogers negotiated with Elektronorgtechnica, the state-owned organization in charge of licensing Soviet software, to license Tetris to Nintendo for the Game Boy and Nintendo Entertainment System (NES); both versions were released in 1989.

With 35 million sales as of June 2024, the Game Boy version is the best-selling version of Tetris and among the best-selling video games of all time. Its commercial success upon release contributed to the Game Boy's success and popularized Tetris. At the end of 1995, Dorodnitsyn Computing Center's rights to Tetris, arranged ten years prior, reverted to Pajitnov. He and Rogers subsequently formed the Tetris Company to manage licensing. Guidelines for authorized releases were established, with certain features not in the original games becoming standardized over time. Versions of Tetris were released on mobile devices starting in the 2000s, with Electronic Arts (EA) holding a license on such ports from 2006 to 2020, to widespread commercial success. Tetris received renewed popularity in the late-2010s with the release of the critically successful Tetris Effect (2018) and Tetris 99 (2019).

Tetris is frequently cited as one of the greatest and most influential games ever made, and was among the inaugural class inducted into the World Video Game Hall of Fame in 2015. Its gameplay has been influential in the genre of puzzle video games, being cited as an early example of casual gaming. Furthermore, Tetris has been represented in a vast array of media such as architecture and art and been the subject of academic research, including studies of its potential for psychological intervention. A competitive culture has formed around Tetris, particularly the NES version, with players – typically adolescents – competing at the annual Classic Tetris World Championship. A film dramatization of its development was released in 2023.