Terraria

Terraria
DeveloperRe-Logic
Publisher505 Games
ProducerWhitney Spinks
Designers
  • Andrew "Redigit" Spinks
  • Whitney Spinks
  • Yorai Omer
Programmers
  • Yorai Omer
  • Andrew "Redigit" Spinks
  • Chris Bednarz
Artists
  • Victor Moura
  • James Hayes
  • Jim Kjexrud
ComposerScott Lloyd Shelly
Platforms
Windows
Release
May 16, 2011
  • Windows
    • WW: May 16, 2011
  • PlayStation 3
    • NA: March 26, 2013
    • PAL: May 15, 2013
  • Xbox 360
    • WW: March 27, 2013
  • PlayStation Vita
    • PAL: December 11, 2013
    • NA: December 17, 2013
  • iOS
    • WW: August 29, 2013
  • Android
    • WW: September 13, 2013
  • Windows Phone
    • WW: September 12, 2014
  • PlayStation 4
    • WW: November 11, 2014
  • Xbox One
    • WW: November 14, 2014
  • macOS, Linux
    • WW: August 12, 2015
  • Nintendo 3DS
    • WW: December 10, 2015
  • Wii U
    • PAL: June 24, 2016
    • NA: June 28, 2016
  • Nintendo Switch
    • WW: June 27, 2019
  • Google Stadia
    • WW: March 18, 2021
GenresAction-adventure, sandbox
ModesSingle-player, multiplayer

Terraria (/təˈrɛəriə/ tə-RAIR-ee-ə) is a 2011 action-adventure video game developed by Re-Logic and published by 505 Games. As a sandbox game, Terraria has no set goals. After creating the player character and choosing the game's difficulty, the player is placed in a two-dimensional, procedurally generated world where they explore, fight enemies, gather resources, and craft equipment. Players beat bosses, a tougher variety of enemies, to gain access to more items, resources, and equipment. By completing select goals, players receive access to non-player characters (NPCs) who sell items and offer services, such as healing and fishing quests. Terraria can be played alone or with others, and features support for modding.

Andrew Spinks commenced development in January 2011; he was assisted by a team of game testers and designers. As of 2025, Terraria is developed by eleven members of Re-Logic. Initially released in May 2011 on the Steam digital store, Terraria has received continuous content updates that have considerably changed it from its first version. The game was originally set to end development in 2012, but it resumed in 2013.

Terraria has since seen the addition of new items, NPCs, enemies, and world difficulties, as well as quality-of-life improvements and crossovers with different games. It has also been ported to other platforms, including home video game consoles, handheld consoles, mobile phones, and operating systems. Despite announcing in 2020 that the game's fourth major update would be its last, Re-Logic has continued developing Terraria.

Terraria has received generally favorable reviews from critics. Gameplay aspects such as exploration, replayability, and amount of content have been praised, and the crafting has been viewed as complex. The lack of a tutorial for PC has been criticized, but the tutorial worlds of Xbox 360, PlayStation 3, and PS Vita were commended. The combat system, as well as the controls for Xbox 360 and PlayStation 3, and the pixelated sprites, were also positively received. As of 2025, Terraria has sold over 64 million copies, making it one of the best-selling video games of all time. Re-Logic developed Terraria: Otherworld from 2015 until it was canceled in 2018.