Supreme Commander (video game)

Supreme Commander
DeveloperGas Powered Games
Publishers
ProducersKent McNall
Gary Wagner
DesignersChris Taylor
Bradley Rebh
John Comes
ProgrammerJonathan Mavor
ArtistsKevin Pun
Steven Thompson
WritersJason Janicki
Evan Pongress
Bradley Rebh
ComposerJeremy Soule
PlatformsMicrosoft Windows, Xbox 360
ReleaseMicrosoft Windows
  • EU: February 16, 2007
  • NA: February 20, 2007
  • AU: February 23, 2007
Xbox 360
  • NA: June 23, 2008
  • EU: September 12, 2008
  • AU: September 18, 2008
GenreReal-time strategy
ModesSingle-player, multiplayer

Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation. First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20.

The standalone expansion Supreme Commander: Forged Alliance was released on November 6 of the same year. The sequel, Supreme Commander 2, was released in 2010. Nowadays, the original Supreme Commander is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods.

The gameplay of Supreme Commander focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The expansion game added the Seraphim faction. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.