Super Mario 3D Land
| Super Mario 3D Land | |
|---|---|
Packaging artwork | |
| Developer | Nintendo EAD Tokyo |
| Publisher | Nintendo |
| Director | Koichi Hayashida |
| Producer | Yoshiaki Koizumi |
| Designer | Daisuke Tsujimura |
| Programmer | Hideyuki Sugawara |
| Artist | Kenta Motokura |
| Composers |
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| Series | Super Mario |
| Platform | Nintendo 3DS |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Super Mario 3D Land is a 2011 platform game developed and published by Nintendo for the Nintendo 3DS. It was released worldwide in November 2011 as the first Mario game to be released for the system. It combines elements from both traditional 2D side-scrolling games and modern free-roaming 3D games in the Super Mario series. It also introduces new additional gameplay mechanics and power-ups. The main story is similar to previous installments, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser.
Super Mario 3D Land received critical acclaim, with praise for its creative gameplay and level design, though its utilization of stereoscopic 3D and boss fights was met with minor criticism. As of March 31, 2024, the game was a commercial success, having sold 12.88 million copies worldwide, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo released the game as a downloadable title via Nintendo eShop in 2012. A sequel, titled Super Mario 3D World, was released for the Wii U in November 2013 and for the Nintendo Switch in February 2021.