Strike Commander
| Strike Commander | |
|---|---|
| Developer | Origin Systems |
| Publisher | Electronic Arts |
| Director | Chris Roberts |
| Producer | Chris Roberts |
| Designers | Chris Roberts Jeff George |
| Programmers | Jason Templeman Chris Roberts Paul Isaac Aaron Martin |
| Artists | Bruce Lemons Danny Garrett Chris Douglas Jake Rodgers |
| Writer | Gilbert P. Austin |
| Composers | Nenad Vugrinec Dana Karl Glover |
| Platforms | MS-DOS, PC-98 |
| Release | April 1993
|
| Genre | Air combat simulation |
| Mode | Single-player |
Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for MS-DOS in 1993. Its 3D graphics-engine uses both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements are presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.
The game was included as part of a 1994 Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.
The game was re-released in 2013 on Gog.com with support for Windows.