Street Fighter X Tekken

Street Fighter X Tekken
PlayStation 3 and Xbox 360 cover art featuring Street Fighter's Chun-Li and Ryu versus Tekken's Kazuya and Nina
DevelopersCapcom
Dimps
QLOC
PublisherCapcom
DirectorTaisaku Okada
ProducerYoshinori Ono
DesignersTaketoshi Sano
Yukiko Hokao
Tetsunosuke Seki
ProgrammersMasahiro Taguchi
Takuo Katsura
ArtistsAkira Toba
Kazuma Teshigahara
Toshio Ohashi
WritersEmiko Kawasaki
Keisuke Sumiyoshi
ComposerHideyuki Fukasawa
Platforms
ReleasePlayStation 3, Xbox 360
  • NA: March 6, 2012
  • JP: March 8, 2012
  • EU: March 9, 2012
Windows
May 11, 2012
iOS
September 19, 2012
PlayStation Vita
  • EU: October 19, 2012
  • NA: October 23, 2012
  • JP: October 25, 2012
GenreFighting
ModesSingle-player, multiplayer

Street Fighter X Tekken (pronounced "Street Fighter Cross Tekken") is a 2012 crossover fighting video game published by Capcom, who co-developed the game with Dimps, for the PlayStation 3, Xbox 360, PlayStation Vita, and with QLOC for Windows. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, players control teams of two characters in tag team fighting matches, with the objective to knock out the members from the opposing team (deplete the opponent's health). In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

The game is the product of a partnership between Namco and Capcom that previously produced the role-playing game Namco × Capcom (2005). As Street Fighter X Tekken was made by Capcom (with Namco being involved more in the licensing of the Tekken cast), the gameplay is based on the 2D gameplay of Street Fighter, with projectile moves such as the Hadouken, as opposed to the Tekken series. Unique features in Street Fighter X Tekken include: the Gem System, which allows players to equip special gems to power-up various character attributes and Pandora Mode, in which a character's strength and abilities are temporarily augmented.

The game was well received by critics, who complimented the roster and deep game mechanics. Nevertheless, it fell short of Capcom's sales expectations. In addition, Capcom's release of downloadable content (DLC) for the game was met with criticism when it was revealed that the company was charging for access to characters that were already on the game disc.