Star Wars: Force Commander
| Star Wars: Force Commander | |
|---|---|
North American box art | |
| Developers | LucasArts Ronin Entertainment |
| Publisher | LucasArts |
| Director | Garry M. Gaber |
| Designer | Garry M. Gaber |
| Programmer | Edward Kilham |
| Artist | Garry M. Gaber |
| Writer | Garry M. Gaber |
| Composer | Peter McConnell |
| Series | Star Wars |
| Platform | Windows |
| Release | |
| Genre | Real-time strategy |
| Modes | Single-player, multiplayer |
Star Wars: Force Commander is a 2000 real-time strategy video game co-developed by LucasArts and Ronin Entertainment and published by LucasArts for Microsoft Windows. The game's plot interweaves between Star Wars: A New Hope and Return of the Jedi, taking place in key battles. Peter McConnell created remixed tracks of John Williams's original score with influences from hard rock and techno music.
The game received mixed reviews; critics cited poor controls as a primary issue and were divided on the quality of the game's visuals, with some calling them dated and others considering them strong. Gameplay was generally considered simpler than other real-time strategy games.