Space Shuttle: A Journey into Space

Space Shuttle: A Journey into Space
DeveloperActivision
PublisherActivision
DesignerJessica Stevens
ProgrammersAtari 2600
Jessica Stevens
Atari 8-bit, 5200
Bob Henderson
PlatformsAtari 2600, Atari 8-bit, Atari 5200, ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release1983: 2600
1984: Atari 8-bit, 5200, C64, Spectrum
1985: Amstrad, MSX
GenreFlight simulator
ModeSingle-player

Space Shuttle: A Journey into Space is a space flight simulator game designed by Jessica Stevens for the Atari 2600 and published by Activision in 1983. It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was adapted to the Atari 8-bit computers and Atari 5200 by Bob Henderson (1984), then ported to the ZX Spectrum (1984), Commodore 64 (1984), Amstrad CPC (1986), and MSX (1986). The 1984 Activision Software catalog also mentions an Apple II version.

The player controls the most critical flight phases of the Space Shuttle such as launch, stabilizing orbit, docking, deorbit burn, reentry, and landing, each with its own set of instructions to follow. The original Atari 2600 version came with an overlay since it made use of all the switches.