Sonic Rush Adventure

Sonic Rush Adventure
North American box art
DevelopersDimps
Sonic Team
PublisherSega
DirectorsSakae Osumi
Yukihiro Higashi
ProducersAkinori Nishiyama
Kouichi Sakita
DesignersMasaaki Yamagiwa
Takayuki Sakamoto
Ayano Komatsu
ProgrammersKatsuya Kuramoto
Takaya Yamane
Chinami Ishizaki
ArtistsYuji Uekawa
Kazuhiko Yamamoto
ComposersTomoya Ohtani
Seirou Okamoto
Mariko Nanba
SeriesSonic the Hedgehog
PlatformNintendo DS
Release
  • EU: September 13, 2007
  • NA: September 18, 2007
  • AU: September 27, 2007
  • JP: October 18, 2007
GenresPlatform, action-adventure
ModesSingle-player, multiplayer

Sonic Rush Adventure is a 2007 platform game developed by Dimps and Sonic Team and published by Sega for the Nintendo DS. The sequel to 2005's Sonic Rush, it follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. Sonic Rush Adventure deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen.

The game was programmed using an updated version of its predecessor's game engine. The game was designed to make greater use of the DS's touchscreen and was inspired by various adventure-themed works. Although the majority of the game is played in 2D, character models and boss fights are rendered in full 3D. Sega released the game worldwide in September 2007 and in Japan in October 2007. Sonic Rush Adventure is also the first Sonic game published by Nintendo, which released the game in South Korea in 2009.

Sonic Rush Adventure received generally positive reviews. Critics highlighted its presentation, particularly the visuals, and music, and some favorably compared the gameplay to that of the original Sega Genesis Sonic titles. Primary criticism was directed at the game's replay value (regarded as weak) and story (regarded as long and boring). Overall, reviewers felt it was a worthy addition to the Sonic franchise and a solid sequel to Sonic Rush, but also believed it innovated too little.