Sly Cooper: Thieves in Time

Sly Cooper: Thieves in Time
North American PlayStation 3 cover art
DeveloperSanzaru Games
PublisherSony Computer Entertainment
DirectorBill Spence
ProducerGlen Egan
DesignerMat Kraemer
Programmers
  • Jenny Spurlock
  • David Grace
  • Paul Murray
ComposerPeter McConnell
SeriesSly Cooper
Platforms
Release
  • NA: February 5, 2013
  • PAL: March 28, 2013
GenresStealth, action-adventure
ModesSingle-player, multiplayer

Sly Cooper: Thieves in Time is a 2013 stealth action video game developed by Sanzaru Games and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita. The fourth installment in the Sly Cooper series, it is the first game in the series to not be developed by Sucker Punch Productions. Sanzaru Games had remastered the original trilogy for the PlayStation 3 as The Sly Collection, with Thieves in Time being teased in the bundle, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation in June 2011.

The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves (2005). Sly Cooper, a raccoon from a long line of master thieves, reunites with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain traveling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is interfering in the Cooper family's history.

Sly Cooper: Thieves in Time was a part of Sony's cross-buy initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the PlayStation Vita via the PlayStation Network. Strangely, the Playstation Vita version was not part of the scheme, meaning that it did not include a free copy of the Playstation 3 version. The player can also save their game in the cloud, allowing them to play on one system and later continue playing on the other. The game was met with generally favorable critical reception upon release. It was praised for its amount of content, graphics, writing, and the utilization of the Cross-Buy program. However, reviewers were divided over how well the retained gameplay from the previous entries had aged, the sections for side-characters, and the mini-games, while the loading screens were widely criticized.