Skullmonkeys
| Skullmonkeys | |
|---|---|
| Developers | The Neverhood, Inc. |
| Publisher | Electronic Arts |
| Designers | Joseph Sanabria Vanessa Jones Nicholas Jones |
| Programmers | Brian Belfield Kenton Leach Tim Lorenzen |
| Artists | Stephen Crow Mark Lorenzen Ellis Goodson |
| Composer | Terry Scott Taylor |
| Engine | The Neverhood, Inc. |
| Platform | PlayStation |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Skullmonkeys is a 1998 platform video game developed by The Neverhood, Inc. and published by Electronic Arts for the PlayStation. It is the sequel to The Neverhood, and rather than being an adventure game, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.
The game met with positive reviews, as critics liked the game's unique visual style (as with The Neverhood, the characters were all sculpted from clay) and music, but bemoaned the lack of variety in the gameplay. Terry Scott Taylor composed the soundtrack.