Saw II: Flesh & Blood
| Saw II: Flesh & Blood | |
|---|---|
North American box art | |
| Developer | Zombie Studios |
| Publisher | Konami |
| Designers | John Williamson, Jaime Benecia |
| Composers | Alex Guilbert, Morgan Green |
| Series | Saw |
| Engine | Unreal Engine 3 |
| Platforms | PlayStation 3, Xbox 360 |
| Release | |
| Genre | Survival horror |
| Mode | Single-player |
Saw II: Flesh & Blood is a survival horror game developed by Zombie Studios and published by Konami for the PlayStation 3 and Xbox 360. It is the second video game in the Saw franchise, following 2009's Saw: The Video Game. It was released in October 2010 to coincide with the release of the seventh film, Saw 3D.
Saw II: Flesh & Blood picks up right after Saw: The Video Game and is set between the first and second films. It features David Tapp's son, Michael, as the new protagonist as he searches for clues behind his father's death. In doing so, Michael becomes a target of the Jigsaw Killer and his mysterious apprentice wearing a Pighead costume. The game expands technically on the previous game, also using the Unreal Engine 3. Gameplay alterations include the ability to use the environment to combat enemies and redone combat system based on quick timing and defensive techniques.
Upon release, Saw II: Flesh & Blood received unfavorable reviews, lower than the reception for the first Saw game. Critics noted an improved story but disliked the new combat system, which they felt took the excitement and suspense out of the game. A Microsoft Windows version was announced, but never released.