SCP – Containment Breach
| SCP – Containment Breach | |
|---|---|
| Original author | Joonas "Regalis" Rikkonen |
| Developer | Undertow Games |
| Initial release | 15 April 2012 |
| Final release | 1.3.11
/ 19 August 2018 |
| Written in | Blitz3D (BlitzMax in 0.1 to 0.1.2) |
| Engine | Blitz3D |
| Operating system | Windows XP and later |
| Platform | Microsoft Windows |
| Size | 235.53 MB |
| Standard | Windows XP or later.
1.2 GHz proccessor 256 MB RAM 300 MB available storage |
| Available in | English |
| Type | Survival horror video game |
| License | CC BY-SA 3.0 (Except for SCP-173) |
| Website | www |
| Repository | github |
SCP – Containment Breach is an indie horror game released on April 15, 2012 and developed by Finnish game developer Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, who is trapped in a covert facility designed to study and contain supernatural and paranormal phenomena all individually designated as an "SCP". The player must escape the facility when it suffers a failure in its protocol, causing the Foundation to lose control over the containment of the facility's anomalous assets, many of which are a danger to the player.