Routine (video game)

Routine
DeveloperLunar Software
PublisherRaw Fury
ProducerJemma Hughes
DesignerAaron Foster
ProgrammerPete Dissler
ArtistAaron Foster
Writers
  • Shirley Cheung-Beal
  • Aaron Foster
ComposerNathaniel-Jorden Apostol
EngineUnreal Engine 5
Platforms
ReleaseDecember 4, 2025
GenreSurvival horror
ModeSingle-player

Routine is a 2025 survival horror game developed by Lunar Software and published by Raw Fury. Set on a lunar base, the story follows an unnamed protagonist unraveling a mysterious incident that led to the base's decline. The game is played from a first-person perspective, with the player exploring the base and using a special device to fight hostile robots, interact with the environment, and perform other actions.

Announced in 2012, Routine is the debut title from Lunar Software. While initially slated for a spring 2013 release, the game saw several delays attributed to a protracted development cycle, financial hurdles, and the studio's decision to temporarily pause production due to dissatisfaction with the game's direction. Development resumed in 2020 with new publisher Raw Fury. The team then overhauled various aspects of the project, including its narrative, gameplay and art design, and transitioned to Unreal Engine 5. Mick Gordon, who was originally the audio designer for the game, left the project in 2024, with Nathaniel-Jorden Apostol handling composer and audio lead duties for the remainder of development. Routine was released for Windows, Xbox One, and Xbox Series X/S in December 2025. It received generally favorable reviews from critics.