Reus (video game)

Reus
Logo
DeveloperAbbey Games
PublisherAbbey Games
DesignersAdriaan Jansens
Dennis Pullens
Nick Witsel
ProgrammersBas Zalmstra
Maarten Wiedenhof
Manuel Kerssemakers
Dennis Pullens
Tim de Jager
Jacco Krijnen
ArtistsMaarten Wiedenhof
Marlies Barends
Ronnie Dieleman
Rick Sorgdrager
Mitchell Tummers
ComposerJoni van der Leeuw
Series
  • Reus 
Engine
PlatformsWindows, Linux, macOS, PlayStation 4, Xbox One
ReleaseWindows
  • WW: May 16, 2013
Linux, macOS
  • WW: January 7, 2014
PlayStation 4, Xbox One
  • NA: October 11, 2016
  • EU: October 14, 2016
GenresGod game, simulator
ModeSingle-player

Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes. The game was released for Microsoft Windows on May 16, 2013.

A sequel, Reus 2, was released in 2024.