Reach for the Stars (video game)

Reach for the Stars
DeveloperStrategic Studies Group
PublisherStrategic Studies Group
DesignersRoger Keating
Ian Trout
PlatformsAmiga, Apple II, Apple IIGS, Commodore 64, MS-DOS, Classic Mac OS, PC-98
Release1983: C64, Apple II
1988: Amiga, IIGS, MS-DOS, Mac
1989: PC-98
GenresTurn-based strategy, 4X
ModesSingle-player, multiplayer

Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Classic Mac OS, Amiga, Apple IIGS, and MS-DOS were released in 1988.

Reach for the Stars was strongly influenced by the board game Stellar Conquest. Many of RFTS's features have direct correspondence in Stellar Conquest. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies.

Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players.