Popeye (video game)

Popeye
North American arcade flyer
Developers
Publishers
Nintendo
DesignersGenyo Takeda
Shigeru Miyamoto
SeriesPopeye
Platform
Release
November 18, 1982
  • Arcade
    • NA: November 18, 1982
    • JP: December 1982
    • EU: Late 1982
    NES
    • JP: July 15, 1983
    • NA: June 1986
    • EU: 1987
    2600, ColecoVision, Intellivision
    • August 1983
    5200, Atari 8-bit, VIC-20
    • November 1983
    Odyssey²
    • 1983
    TI-99/4A
    • February 1984
    C64
    • April 1984
GenrePlatform
ModesSingle-player, multiplayer

Popeye is a 1982 platform game developed and published by Nintendo for arcades. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game. As Popeye, the player must collect objects thrown by Olive Oyl from the top of the screen while being chased by Brutus. Popeye can punch bottles thrown at him but can only hurt Brutus after eating the one can of spinach present in each level. Unlike Nintendo's earlier game Donkey Kong (1981), there is no jump button.

The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, and Parker Brothers published versions for other home systems.