Pac-Mania
| Pac-Mania | |
|---|---|
Japanese arcade flyer | |
| Developer | Namco |
| Publishers | Namco
|
| Director | Tōru Iwatani |
| Programmer | Taro Shimizu |
| Artist | Akira Usukura |
| Composers | Junko Ozawa
|
| Series | Pac-Man |
| Platform | |
| Release | |
| Genres | Maze |
| Modes | Single-player, multiplayer |
| Arcade system | Namco System 1 |
Pac-Mania is a 1987 maze video game developed and published by Namco for Japanese arcades; it was licensed to Atari Games for release in North America. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Tōru Iwatani.
Pac-Mania gained a highly positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf. Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. Several Pac-Man and Namco video game collections also included the game. Ports for the Wii Virtual Console, iOS and mobile phones were also produced.