OpenGL Shading Language
| GLSL | |
|---|---|
Unofficial logo | |
| Original author | OpenGL ARB |
| Developer | Khronos Group |
| Initial release | July 24, 2002 (as an extension) |
| Stable release | 4.60.8
/ August 14, 2023 |
| Platform | Cross-platform |
| Type | Programming Language |
| Website | www |
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.