OpenFL

OpenFL
DeveloperOpenFL Contributors
Initial release30 May 2013 (2013-05-30)
Stable release
9.5.0  / 11 November 2025 (11 November 2025)
Written inHaxe
Operating systemMicrosoft Windows, macOS, Linux
PlatformMicrosoft Windows, macOS, Linux, iOS, Android, Flash Player, HTML5
TypeSoftware framework
LicenseMIT License
Websitewww.openfl.org
Repository

OpenFL is a free and open-source software framework and platform for the creation of multi-platform applications and video games. OpenFL applications can be written in Haxe, JavaScript (EcmaScript 5 or 6+), or TypeScript, and may be published as standalone applications for several targets including iOS, Android, HTML5 (choice of Canvas, WebGL, SVG or DOM), Windows, macOS, Linux, WebAssembly, Flash, AIR, PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Wii U, TiVo, Raspberry Pi, and Node.js.

The most popular editors used for Haxe and OpenFL development are:

OpenFL contains Haxe ports of major graphical libraries such as Away3D, Starling, Babylon.js, Adobe Flash and DragonBones. Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS.

More than 500 video games have been developed with OpenFL, including Papers, Please, Rymdkapsel, Lightbot, Friday Night Funkin', and Madden NFL Mobile.

OpenFL was created by Joshua Granick and is currently administered and maintained by Chris Speciale, software engineer, board member, and co-owner.