No, I'm Not a Human
| No, I’m Not a Human | |
|---|---|
| Developer | Trioskaz |
| Publisher | Critical Reflex |
| Director | Nikita Veter |
| Designers | Nikita Veter Roman Kozubchenko |
| Programmer | Viktor Klimenkov |
| Artist | Olga Shkirando |
| Writers | Nikita Veter Roman Kozubchenko Mnim Amatarata |
| Composer | Max Fedoriv |
| Platform | |
| Release | September 15, 2025 |
| Genres | Horror, visual novel |
| Mode | Single-player |
No, I'm Not a Human is a first-person horror video game developed by Russian studio Trioskaz and published by Critical Reflex. The demo version of the game was published on June 9, 2025 on Steam. The full version was released on Steam on September 15, 2025 for Windows only. The gameplay revolves around the player in a diurnal lockdown during a solar catastrophe that caused humans to become nocturnally active.
Nightly, the player must interview others who show up at their door seeking shelter. The player must determine if the interviewee is a human or a hostile "Visitor" during this interaction. If they are allowed inside the player's house, it is possible to further examine them. New ways to discern a Visitor from humans are told to the player daily. Depending on the player's actions during the game, such as killing other humans, different endings will be incurred.
The game has been applauded for its unique visuals and blend of gameplay reminiscent of other similarly successful games like This War of Mine and Papers, Please.