NATO Commander
| NATO Commander | |
|---|---|
Cover art by David Martin | |
| Developer | MicroProse |
| Publishers | |
| Designer | Sid Meier |
| Programmers | Atari Sid Meier Apple Jim Synoski Commodore Al Duffy |
| Platforms | Atari 8-bit, Apple II, Commodore 64 |
| Release | 1983: Atari 1984: Apple, C64 |
| Genre | Real-time strategy |
| Mode | Single-player |
NATO Commander is a strategy video game designed by Sid Meier for Atari 8-bit computers and published in 1983 by MicroProse. Ports to the Apple II, and Commodore 64 were released the following year.
The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun.
The same game engine was also used as the basis for Conflict in Vietnam, Crusade in Europe and Decision in the Desert.