Microcosm (video game)
| Microcosm | |
|---|---|
Amiga CD cover art | |
| Developer | Psygnosis |
| Publisher | Psygnosis |
| Designer | Richard Browne |
| Programmer | John Gibson |
| Artists | Jim Bowers Neil Thompson |
| Writer | Nik Wild |
| Composers | Rick Wakeman Tim Wright Mike Clarke Kevin Collier Pearl Studios |
| Platforms | FM Towns, Sega CD, 3DO, Amiga CD32, MS-DOS |
| Release | |
| Genre | Rail shooter |
| Mode | Single-player |
Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.