Metroid: Zero Mission
| Metroid: Zero Mission | |
|---|---|
North American box art | |
| Developer | Nintendo R&D1 |
| Publisher | Nintendo |
| Director | Yoshio Sakamoto |
| Producer | Takehiro Izushi |
| Designers |
|
| Artist | Hiroji Kiyotake |
| Writer | Yoshio Sakamoto |
| Composers |
|
| Series | Metroid |
| Platform | Game Boy Advance |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
Metroid: Zero Mission is a 2004 action-adventure game developed and published by Nintendo for the Game Boy Advance. It is a remake of the original Metroid (1986), with updated visuals and gameplay.
Like other Metroid games, the player controls the bounty hunter Samus Aran. Samus travels to the planet Zebes after learning that the Space Pirates are experimenting with Metroids, hostile parasitic creatures, which they plan to use to take over the universe. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, difficulty levels and a rewritten story that explores Samus's past.
Zero Mission received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. Nintendo Power named it one of the best Nintendo games. It was named the best Game Boy Advance game by GameSpot and the ninth-best by IGN.
As of February 2025, Zero Mission had sold over 439,000 copies in the United States and 69,000 in Japan. It was rereleased on the Virtual Console service for Wii U and the Nintendo Classics service for Nintendo Switch.