MechWarrior (1989 video game)
| MechWarrior | |
|---|---|
| Developer | Dynamix |
| Publisher | Activision |
| Producers | Steven Ackrich John A. S. Skeel |
| Designers | Paul Bowman Terry Ishida John A. S. Skeel Damon Slye |
| Programmers | Paul Bowman Peter Fokos |
| Writers | Paul Bowman Mark Brenneman |
| Composers | Michael Latham Russell Lieblich Bryce Morcello |
| Series | MechWarrior |
| Platforms | MS-DOS, X68000, PC-98 |
| Release | 1989: MS-DOS July 10, 1992: X68000 March 12, 1993: PC-98 |
| Genre | Vehicle simulation |
| Mode | Single-player |
MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.
The game was ported to the Japanese X68000 and PC-98 home computers in 1992 and 1993 under the name Battletech: Ubawareta Seihai.