Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs.
Street Fighter
Japanese arcade flyer
DeveloperCapcom
PublishersCapcom
PlayStation
ProducerKenji Kataoka
Composers
  • Yuki Iwai
  • Yuko Kadota
SeriesMarvel vs. Capcom
Street Fighter
PlatformsArcade, Sega Saturn, PlayStation
ReleaseArcade
  • JP: July 1997
  • NA: November 1997
Saturn
  • JP: October 22, 1998
PlayStation
  • NA: February 23, 1999
  • JP: February 25, 1999
  • EU: May 1999
GenreFighting
ModesSingle-player, multiplayer
Arcade systemCP System II

Marvel Super Heroes vs. Street Fighter is a 1997 crossover fighting game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter (1996) and the second installment in the Marvel vs. Capcom series. After its release for arcades, it received ports to the Sega Saturn in 1998 and the PlayStation in 1999.

The gameplay and aesthetics of Marvel Super Heroes vs. Street Fighter remain similar to X-Men vs. Street Fighter. Each player selects two characters to compete in a one-on-one tag team fight, attempting to defeat the opposing team. The game replaces most of the X-Men cast from the previous installment with characters from other Marvel properties. In addition, it introduces a new gameplay mechanic known as the "Variable Assist", which would be used in future Marvel vs. Capcom titles.

Much like its predecessor, the game received generally positive reviews for its gameplay, sprite animations, and character roster. The Sega Saturn version, utilizing the 4 MB RAM expansion cartridge, was praised for being an arcade-perfect conversion. Due to the memory limitations of the PlayStation, tag team battles were once again removed from its port, resulting in more mixed critical reception. The game was followed by Marvel vs. Capcom: Clash of Super Heroes in 1998.