Majo-tachi no Nemuri

Majo-tachi no Nemuri
Super Famicom box art
PublisherPack-In-Video
Platforms
ReleaseSuper Famicom
  • JP: November 24, 1995
Windows
  • JP: November 1996
PlayStation
  • JP: April 15, 1999
GenreVisual novel
ModeSingle player

Majo-tachi no Nemuri is a Japanese visual novel first released for the Super Famicom on November 24, 1995. It was based on two works by prolific Japanese mystery author Jirō Akagawa: Majotachi no Tasogare and Majotachi no Nagai Nemuri. The game story is told through text over background graphics and sound effects and music to relate to the story. As the player progresses through the game, they are given points to change the narrative through the protagonist's actions. These action change the flow of the story. The game has multiple endings and after enough are reached in an act, the option to continue the story becomes available allowing the player to advance further into the story.

The protagonist of Majo-tachi no Nemuri is an ordinary office worker. One day he receives a phone call from a childhood female friend saying "Help Me, I'm Going to be Killed." The next day he travels to the mountain village area where the villagers are constantly fearful of the residents in the valley.

Majo-tachi no Nemuri was initially scheduled for release in mid-1995, and released for the Super Famicom in November. Jugemu  listed it as being among the ten best-selling Super Famicom game between the weeks of November 16 to December 15, 1995. New versions of the game were made later for Microsoft Windows-based computers and the PlayStation console. The game received mixed reviews from the round-table of four reviewers in Famicom Tsūshin magazine with the reviewers being split on the quality of the story and how it was presented, the mechanics of repeating through the story to reach new parts of the plot, and how well it compared to other visual novels of the era.