Lumines Live!

Lumines Live!
DeveloperQ Entertainment
PublisherMicrosoft Studios
DirectorRyuichi Hattori
ProducerTetsuya Mizuguchi
DesignersKatsumi Yokota
Osamu Kodera
ProgrammerOsamu Kodera
ArtistKatsumi Yokota
SeriesLumines
PlatformXbox 360
Release
  • WW: October 18, 2006
  • JP: March 7, 2007
GenrePuzzle
ModesSingle-player, Multiplayer

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment and published by Microsoft Studios for the Xbox 360 via Xbox Live Arcade. It is the second game in the Lumines series, following 2004's Lumines: Puzzle Fusion. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

During development, game producer Tetsuya Mizuguchi intended Lumines Live! to be customizable for players via downloadable content (DLC). One of the challenges during development was to have the game size be fifty megabytes due to Xbox Live's file size restrictions. It received several DLC packages between January and October 2007, a mobile phone port, and a physical edition compiled with Every Extend Extra Extreme and Rez HD in September 2009. The game received mixed reviews from critics, with some praising the new features, enhancements in performance, and visuals from its predecessor, but others raising complaints about the game's pricing and the amount of content in the base game.