Lufia II: Rise of the Sinistrals

Lufia II: Rise of the Sinistrals
North American box art
DeveloperNeverland
Publishers
DirectorMasahide Miyata
DesignersRyu Kurugami
Tomonari Matsumoto
Samichi Sugiura
ProgrammerAkihiro Suzuki
WriterMasahide Miyata
ComposerYasunori Shiono
SeriesLufia
PlatformSuper NES
Release
  • JP: February 24, 1995
  • NA: September 1996
  • PAL: 1997
GenreRole-playing
ModeSingle-player

Lufia II: Rise of the Sinistrals, known as Estpolis Denki II (エストポリス伝記II, Esutoporisu Denki II; officially translated Biography of Estpolis II) in Japan, and as Lufia in Europe and Australia, is a role-playing video game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the Super Nintendo Entertainment System. It is the second game in the Lufia series.

The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks. In 2010, Square Enix released a re-imagining of the original game titled Lufia: Curse of the Sinistrals.