Salamander (video game)

Salamander
Arcade flyer
DeveloperKonami
Publishers
  • WW: Konami
ProgrammerHiroyasu Machiguchi
ComposersMiki Higashino
Hidenori Maezawa
Shinya Sakamoto
Satoe Terashima
Atsushi Fujio
SeriesGradius
PlatformsArcade, Amstrad CPC, Commodore 64, NES, mobile phone, MSX, PC Engine, X68000, ZX Spectrum
Release
July 1986
  • Arcade
    • JP: July 1986
    • NA: November 1986
    • EU: 1986
    • JP: 1987 (as Life Force)
    NES
    • JP: September 25, 1987
    • NA: August 1988
    • EU: November 22, 1989
    MSX
    • JP: December 1987
    • EU: 1987
    X68000
    • JP: October 1988
    Amstrad CPC
    ZX Spectrum
    C64
    PC Engine
    • JP: December 6, 1991
    Mobile Phone
    S! Appli
    • JP: August 18, 2003
    iOS
    • WW: December 20, 2010
GenreScrolling shooter
ModesSingle-player, multiplayer
Arcade systemKonami GX400

Salamander, released as Life Force in North America and in the Japanese arcade re-release, is a 1986 scrolling shooter video game developed and published by Konami for arcades. A spin-off of the Gradius series, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅 (kontora).

Salamander was followed with a sequel in 1996 titled Salamander 2 , with M2 developing another sequel, Salamander III, for Konami's Gradius Origins collection on August 7, 2025.