Loom (video game)

Loom
Cover art by Mark Ferrari
Developers
Lucasfilm Games
Publishers
Lucasfilm Games
  • Personal computers
    Lucasfilm Games
  • TurboGrafx-CD
    Lucasfilm Games
    NEC
DirectorJennifer Sward
ProducerGreg Hammond
DesignerBrian Moriarty
Programmers
  • Peter Lincroft
  • Kalani Streicher
Artists
Writers
  • Brian Moriarty
  • Jennifer Sward
  • Sara Reeder
Composers
EngineSCUMM
PlatformsMS-DOS, Amiga, Atari ST, Mac OS, FM Towns, TurboGrafx-CD
Release
January 1990
  • MS-DOS
    • NA: January 1990
    • EU: 1990
    • NA: 1992 (VGA)
    • EU: 1992 (VGA)
  • Amiga/Atari ST
    • NA: March 1990
    • EU: 1990
  • Mac OS
  • FM Towns
    • JP: April 1991
  • TurboGrafx-CD
    • JP: September 25, 1992
    • NA: 1992
GenreGraphic adventure
ModeSingle-player

Loom is a 1990 fantasy-themed graphic adventure game developed and published by Lucasfilm Games for MS-DOS. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.