Kid Chameleon

Kid Chameleon
PAL box art depicting the player character, Kid Chameleon (center), and some of his many alternate forms (top)
DeveloperSega Technical Institute
PublisherSega
DirectorGraeme Bayless
DesignersBroderick Macaraeg
Hoyt Ng
Bill Dunn
Steve Woita
ProgrammersMark Cerny
Steve Woita
Bill Willis
BC. Tchiu Le
Scott Chandler
ArtistsCraig Stitt
Yasushi Yamaguchi
Alan Ackerman
Brenda Ross
Paul Mica
ComposerMark Miller
PlatformSega Genesis
Release
  • NA: March 1992
  • EU: May 1992
  • JP: May 29, 1992
GenrePlatformer
ModesSingle player, multiplayer

Kid Chameleon is a 1992 platform game developed and published by Sega for the Sega Genesis. The player controls the "Kid Chameleon" and attempts to save his peers from a virtual reality video game's rogue artificial intelligence. The gameplay involves the player going through a series of levels, in which the goal is to reach a flag at the end. The central mechanic revolves around different forms, obtained from masks, which are used to progress through levels.

The game has been ported to several platforms via game compilations and digital distribution services.