Keio Flying Squadron 2
| Keio Flying Squadron 2 | |
|---|---|
European cover art | |
| Developer | Victor Entertainment |
| Publishers |
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| Directors | Yasushi Endo Satoru Honda |
| Designer | Teruhito Yamaki |
| Artists | Naomasa Kitatani Kenji Kawashima Yoshiyuki Ozaki Nobuyuki Ikigame Daisuke Fukuda Akito Kuroda Masaru Yokōra |
| Writer | Satoru Honda |
| Composer | Tsukasa Tawada |
| Platform | Sega Saturn |
| Release | |
| Genres | Platformer, scrolling shooter |
| Mode | Single-player |
Keio Flying Squadron 2 is a 1996 platform video game developed and published by Victor Entertainment for the Sega Saturn. It is a direct sequel to Keio Flying Squadron (1993). In a departure from the first game, a side-scrolling shoot 'em up, Keio Flying Squadron 2 is a platformer with shooter sections. The story follows series protagonist Rami Nanahikari as she joins a race to find the Secret Treasure.
Development began in 1994 for the Sega CD. Initially conceived as an enhanced version of the first game, the project was moved to the Saturn and evolved into a full sequel with new graphical features. Although 3D games were gaining popularity in the 1990s, the team decided to retain 2D gameplay and transitioned from a shoot-em-up to a platformer in order to implement new sprites that would show off the characters more prominently. Several planned features, including 3D bonus stages, were cut during development. As with the previous title, the game's animated cutscenes were produced by Studio Pierrot.
Keio Flying Squadron 2 was released in Japan in May 1996, with a release in Europe following in September. It received mixed reviews, with praise for its graphics and music but criticism for its controls. The game was followed by Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden in 1998.