Infinity Engine

Infinity Engine
DeveloperBioWare
Initial release1998
Written inC++, Lua
Operating systemOriginal editions: Windows, Mac OS, OS X
Enhanced Editions: Windows, macOS, Linux, Android, iOS, Switch, PS4, XB1
GemRB: Windows, macOS, Linux (release builds; many more OSs via community builds)
TypeGame engine
LicenseProprietary
Websitegemrb.org (open-source recreation)

The Infinity Engine is a game engine which allows the creation of isometric role-playing video games adapting the Dungeons & Dragons ruleset. It was originally developed by BioWare for a prototype real-time strategy game codenamed Battleground: Infinity, which was ultimately re-engineered to become 1998's Baldur's Gate. BioWare used it again in subsequent installments of the series and also licensed the engine to Interplay's Black Isle Studios to create the Icewind Dale series and Planescape: Torment. The engine would serve as the cancelled Battleground: Infinity's namesake.