Infinity Engine
| Infinity Engine | |
|---|---|
Screenshot of Planescape: Torment demonstrating the user interface and 2D isometric graphics representative of games using the Infinity Engine | |
| Developer | BioWare |
| Initial release | 1998 |
| Written in | C++, Lua |
| Operating system | Original editions: Windows, Mac OS, OS X Enhanced Editions: Windows, macOS, Linux, Android, iOS, Switch, PS4, XB1 GemRB: Windows, macOS, Linux (release builds; many more OSs via community builds) |
| Type | Game engine |
| License | Proprietary |
| Website | gemrb.org (open-source recreation) |
The Infinity Engine is a game engine which allows the creation of isometric role-playing video games adapting the Dungeons & Dragons ruleset. It was originally developed by BioWare for a prototype real-time strategy game codenamed Battleground: Infinity, which was ultimately re-engineered to become 1998's Baldur's Gate. BioWare used it again in subsequent installments of the series and also licensed the engine to Interplay's Black Isle Studios to create the Icewind Dale series and Planescape: Torment. The engine would serve as the cancelled Battleground: Infinity's namesake.