IndyCar Racing
| IndyCar Racing | |
|---|---|
| Developer | Papyrus Design Group |
| Publishers |
|
| Producer | Dan Scherlis |
| Designer | David Kaemmer |
| Programmer | David Kaemmer |
| Artists | Adam Levesque Doug McCartney Warren Sze |
| Writers | Steve Vandergriff Jack Zinkan Bill Tempero |
| Composers | Joe McDermott George Alistair Sanger |
| Platform | MS-DOS |
| Release | 1993 |
| Genre | Sim racing |
| Modes | Single-player, multiplayer |
IndyCar Racing is a sim racing video game by Papyrus Design Group released in 1993 for MS-DOS. Papyrus, consisting of David Kaemmer and Omar Khudari, previously developed Indianapolis 500: The Simulation, released in 1989.
The game was intended as a realistic simulation of IndyCar's 1993 PPG Indy Car World Series. The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.
A sequel was released in 1996: IndyCar Racing II.