In the Hunt

In the Hunt
Arcade flyer
DeveloperIrem
Publishers
Irem
  • PlayStation
    Saturn
    • JP: Imagineer
    • NA/EU: Kokopeli Digital Studios
    Windows
    Xing Entertainment
DesignerKazuma Kujo
ArtistAkio Oyabu
PlatformsArcade, PlayStation, Sega Saturn, Windows
Release
April 1993
  • Arcade
    • WW: April 1993
    PlayStation
    • JP: November 10, 1995
    • NA: March 22, 1996
    • EU: 1996
    Saturn
    • JP: December 15, 1995
    • NA: June 4, 1996
    • EU: June 1996
    Windows
GenreScrolling shooter
ModesSingle-player, multiplayer
Arcade systemIrem M-92

In the Hunt is a 1993 scrolling shooter video game developed and published by Irem for arcades. Versions for the PlayStation, Sega Saturn, and Microsoft Windows were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It runs on the Irem M-92 hardware.

The game was conceived by Kazuma Kujo, and designed by the same group of people that later went on to found Nazca Corporation, the creators of the Metal Slug series. Kujo was inspired to create a water-based shooter, with player-dependent scrolling and simultaneous multiplayer being its main focus. The overall concept of submarine warfare was inspired by Kujo's leisure with a water fountain. In the Hunt was met with mixed reception from critics since its initial release, specifically the home conversions; common complaints were towards the lack of innovation and slowdown, although it was praised for its detailed graphics and gameplay. Nevertheless, it has since gained a cult following in Japan.