Gubble
| Gubble | |
|---|---|
North American PlayStation box art | |
| Developers | Actual Entertainment (Macintosh, Windows) Goo! (PlayStation) |
| Publishers | Actual Entertainment (Macintosh, Windows, iOS) Mud Duck Productions Midas Interactive Entertainment (PlayStation) |
| Composer | Seppo Hurme |
| Series | Gubble |
| Platforms | Windows, PlayStation, Macintosh, iOS |
| Release | |
| Genre | Puzzle |
| Mode | Single-player |
Gubble is a 1997 puzzle video game developed by Actual Entertainment (Eric Ginner, Mark Robichek and Franz Lanzinger) for Microsoft Windows, Macintosh and PlayStation. The player controls Gubble D. Gleep, an alien sent to the fictional planet of Rennigar to remove zymbots that have been fastened there by space pirates. Most of the gameplay requires the player to solve a series of real-time puzzles using tools such as a hammer or a screwdriver. Gubble uses the tools in a humorous way to remove things like nails and screws from the playing area. The non-violent gameplay was a key aspect mentioned in the game's promotional material.
Gubble was later re-released for iOS in 2010.