Grom: Terror in Tibet

Grom: Terror in Tibet
DeveloperRebelmind
PublisherCDV Software Entertainment
PlatformWindows
Release
  • DE: 25 November 2002
  • UK: 7 February 2003
  • NA: 11 March 2003
GenreAction-adventure
ModeSingle-player

Grom: Terror in Tibet (Polish: Grom: terror w Tybecie) is an action-adventure video game by Polish developer Rebelmind and published by CDV Software Entertainment in Germany in 2002 and worldwide in 2003. Described as an "action role-playing game", the game involves the control of a party of three characters to defeat Nazis in a fictionalised Second World War, seeking the source of mythical weapons in Tibet. The developers designed the game to imitate the tone and narrative of Indiana Jones, stating a desire to return to a "mysterious charm of old adventure games", placing a heavier focus on narrative development and adventure game elements compared to other action games in the genre. Terror in Tibet received a mixed reception from critics, with the game receiving praise for its unique blend of genres, and criticism for its difficult combat and controls, and poor localisation and dialogue.