Godot (game engine)

Godot Engine
Original authors
  • Juan Linietsky
  • Ariel Manzur
Initial release14 January 2014 (2014-01-14)
Stable release
4.6.1  / 16 February 2026 (16 February 2026)
Written inC++
Operating systemWindows, macOS, iOS, Linux, Android, Web
PlatformSee § Supported platforms
Size28–189.3 megabytes (varies by operating system)
Available in37 languages
List of languages
Arabic, Argentine Spanish, Brazilian Portuguese, Bulgarian, Catalan, Czech, Dutch, English, Esperanto, Finnish, French, Galician, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Malay, Norwegian Bokmål, Persian, Polish, Portuguese, Romanian, Russian, Slovak, Simplifield Chinese, Spanish, Swedish, Toki Pona, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
TypeGame engine
LicenseMIT License
Websitegodotengine.org
Repository

Godot (/ˈɡɒd/ GOD-oh, /ɡəˈd/ gə-DOH, or /ˈɡdɒt/ GOH-dot) is an open source game engine released under the MIT License. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software.