Global Domination
| Global Domination | |
|---|---|
| Developer | Impressions Games |
| Publisher | Impressions Games |
| Designers | Simon Bradbury David Lester |
| Platforms | DOS, Amiga |
| Release | 1993 |
| Genre | Turn-based strategy |
| Modes | Single-player, multiplayer |
Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.