Gain Ground

Gain Ground
North American promotional sales flyer, highlighting the game's playable characters and its Sega System 24 arcade board
DevelopersSega
Sanritsu (Genesis, Master System)
PublishersSega
Renovation Products (Genesis)
DesignersMac Austin
Yang Watt
ProgrammerYoshiki Ōoka
ArtistMax Nelson
ComposersY.T.
Katsuhiro Hayashi
PlatformsArcade, Master System, Mega Drive/Genesis, TurboGrafx-CD
ReleaseArcade
  • JP: November 1988
  • WW: Late 1988
Master System
  • PAL: January 1991
Mega Drive/Genesis
  • JP: January 3, 1991
  • WW: 1991
GenresAction, strategy
ModesSingle-player, multiplayer
Arcade systemSega System 24

Gain Ground is a 1988 action arcade video game developed and published by Sega. It is set within a supercomputer's simulation of war, and follows up to three players traversing through a series of forty levels themed after select periods of human history. The goal of each level, depending on the player's choice, is either to guide at least one player character safely to an exit point or to destroy all enemies within them, both of which must be completed before a given time limit elapses.

It was later ported to the Master System, Mega Drive/Genesis, and TurboGrafx-CD.