GDevelop
| GDevelop | |
|---|---|
Screenshot of GDevelop version 5-5.2.169 | |
| Original author | Florian Rival (4ian) |
| Developers | Florian Rival (4ian), Davy Hélard (D8H), Clément Pasteau, Alexandre Sapet, Victor Levasseur, Aurélien Vivet (Bouh), Arthur Pacaud (arthuro555), Todor Imreorov (blurymind), Franco Maciel (Lizard-13) |
| Initial release | August 11, 2008 |
| Stable release | 5.6.250
/ 11 December 2025 |
| Written in | C++, JavaScript |
| Operating system | Windows, Linux, macOS, Web browser |
| Platform | Linux, macOS, Windows, iOS, Android, HTML5, Universal Windows Platform |
| Available in | English, Community Provided Translations |
| Type | Game creation system Game engine Game integrated development environment |
| License | MIT License |
| Website | gdevelop |
| Repository | https://github.com/4ian/GDevelop |
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival, a software engineer at Google, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker and It includes tools for AI-assisted development of behaviors and event-based logic. As it was distributed under an open-source license, GDevelop has been adopted in games education, ranging from primary schools to university courses. with over 10,000 students using it in schools and universities worldwide by 2025. It has also been used by educators and researchers to create learning and serious games. Reviews praise its accessibility for prototyping but note limitations in managing large projects and advanced 3D workflows.