G-Police

G-Police
DeveloperPsygnosis
PublisherPsygnosis
ProducerGraham Davis
ProgrammerNeil Duffield
ArtistTrevor Slater
ComposerStuart Duffield
PlatformsPlayStation, Microsoft Windows
ReleasePlayStation
  • NA: 15 October 1997
  • EU: 24 October 1997
Microsoft Windows
  • NA: 18 November 1997
  • EU: 1997
GenreCombat flight simulation
ModeSingle-player

G-Police is a 1997 combat flight simulation video game developed and published by Psygnosis for PlayStation and Microsoft Windows.

G-Police has a science fiction setting inspired by Blade Runner. The game is set in 2097, on the colonised moon of Jupiter, Callisto. The player character, Slater, joins the titular G-Police in an effort to uncover the truth behind the death of his sister. Slater and the G-Police work to combat organised crime before eventually becoming embroiled in an unfolding conspiracy that brings Slater and the G-Police into open conflict with the private armies of powerful corporations. The gameplay involves piloting VTOL aircraft resembling helicopters, engaging in combat with enemies and protecting allies.

The game made use of cutting-edge technology such as force-feedback joysticks and controllers, 3D sound and Direct3D Hardware Acceleration. Critics noted that the game's graphics were some of the most technically impressive of the time, and that this resulted in poor draw distance; the PlayStation version in particular struggled in this respect. The gameplay was more favourably reviewed, with critics praising the solid pacing and variety of mission objectives, though there were complaints regarding poor controls and unfairly high difficulty.