Front Line (video game)
| Front Line | |
|---|---|
North American arcade flyer | |
| Developer | Taito |
| Publisher | Taito |
| Designer | Tetsuya Sasaki |
| Platform | |
| Release | |
| Genre | Run and gun |
| Modes | Single-player, multiplayer |
| Arcade system | Taito SJ System |
Front Line is a 1982 run and gun video game developed and published by Taito for arcades. It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.
The game was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run and gun formula preceded Capcom's Commando (1985) by several years. The SNK shooters TNK III (1985) and Ikari Warriors (1986) follow conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed.