Final Fantasy XII: Revenant Wings
| Final Fantasy XII: Revenant Wings | |
|---|---|
North American cover art for Revenant Wings | |
| Developers | Think & Feel Square Enix |
| Publisher | Square Enix |
| Directors | Motomu Toriyama Takanari Ishiyama |
| Producers | Yasuhito Watanabe Eisuke Yokoyama |
| Artists | Toshitaka Matsuda Isamu Kamikokuryo Ryoma Itō |
| Writers | Motomu Toriyama Takanari Ishiyama |
| Composers | Kenichiro Fukui Hitoshi Sakimoto |
| Series | Final Fantasy Ivalice Alliance |
| Platform | Nintendo DS |
| Release | |
| Genre | Real-time strategy |
| Mode | Single-player |
Final Fantasy XII: Revenant Wings is a real-time strategy video game co-developed by Think & Feel and Square Enix, and published by Square Enix for the Nintendo DS in 2007 in Japan and North America, and 2008 in PAL territories. A standalone sequel to Final Fantasy XII (2006), the game is the debut project of the Ivalice Alliance, a group of games set in the titular fictional universe. Revenant Wings follows protagonists Vaan and Penelo as they become sky pirates and end up involved in a conflict surrounding the floating continent of Lemurés. The gameplay features the player controlling groups of summoned monsters to complete different mission objectives.
Production on Revenant Wings began with the intent of creating an original and accessible Final Fantasy title for the platform. Its connection to Ivalice was added after the success of Final Fantasy XII. Staff included director and co-writer Motomu Toriyama, and artists Isamu Kamikokuryo and Ryoma Itō. The gameplay drew inspiration from Warcraft and Age of Empires. Original music was composed by Kenichiro Fukui, with most of the musical score using arrangements of the Final Fantasy XII soundtrack by Hitoshi Sakimoto.
The game was announced in September 2006, with its place in the Ivalice Alliance confirmed later that year. The international version was adjusted to have increased difficulty and additional content. The game sold over one million copies worldwide, and was positively received by game journalists. Many praised its graphics and presentation as some of the best on the platform. The story saw mixed reactions, with many noting its tonal shift from Final Fantasy XII. The gameplay was mostly praised, but issues with its stylus-based controls and artificial intelligence were noted.