Final Fantasy XII: Revenant Wings

Final Fantasy XII: Revenant Wings
North American cover art for Revenant Wings
DevelopersThink & Feel
Square Enix
PublisherSquare Enix
DirectorsMotomu Toriyama
Takanari Ishiyama
ProducersYasuhito Watanabe
Eisuke Yokoyama
ArtistsToshitaka Matsuda
Isamu Kamikokuryo
Ryoma Itō
WritersMotomu Toriyama
Takanari Ishiyama
ComposersKenichiro Fukui
Hitoshi Sakimoto
SeriesFinal Fantasy
Ivalice Alliance
PlatformNintendo DS
Release
  • JP: April 26, 2007
  • NA: November 20, 2007
  • AU: February 14, 2008
  • EU: February 15, 2008
GenreReal-time strategy
ModeSingle-player

Final Fantasy XII: Revenant Wings is a real-time strategy video game co-developed by Think & Feel and Square Enix, and published by Square Enix for the Nintendo DS in 2007 in Japan and North America, and 2008 in PAL territories. A standalone sequel to Final Fantasy XII (2006), the game is the debut project of the Ivalice Alliance, a group of games set in the titular fictional universe. Revenant Wings follows protagonists Vaan and Penelo as they become sky pirates and end up involved in a conflict surrounding the floating continent of Lemurés. The gameplay features the player controlling groups of summoned monsters to complete different mission objectives.

Production on Revenant Wings began with the intent of creating an original and accessible Final Fantasy title for the platform. Its connection to Ivalice was added after the success of Final Fantasy XII. Staff included director and co-writer Motomu Toriyama, and artists Isamu Kamikokuryo and Ryoma Itō. The gameplay drew inspiration from Warcraft and Age of Empires. Original music was composed by Kenichiro Fukui, with most of the musical score using arrangements of the Final Fantasy XII soundtrack by Hitoshi Sakimoto.

The game was announced in September 2006, with its place in the Ivalice Alliance confirmed later that year. The international version was adjusted to have increased difficulty and additional content. The game sold over one million copies worldwide, and was positively received by game journalists. Many praised its graphics and presentation as some of the best on the platform. The story saw mixed reactions, with many noting its tonal shift from Final Fantasy XII. The gameplay was mostly praised, but issues with its stylus-based controls and artificial intelligence were noted.