F-Zero GX
| F-Zero GX | |
|---|---|
North American box art | |
| Developer | Amusement Vision |
| Publisher | Nintendo |
| Producers | Toshihiro Nagoshi Shigeru Miyamoto |
| Composers | Hidenori Shoji Daiki Kasho |
| Series | F-Zero |
| Platform | GameCube |
| Release | |
| Genre | Racing |
| Modes | Single-player, multiplayer |
F-Zero GX is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. Sega also released an arcade version, F-Zero AX, which uses the Triforce arcade system board.
F-Zero GX retains the high-speed gameplay of the previous F-Zero games, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as Captain Falcon through nine chapters.
The project was the first significant game collaboration between Nintendo and Sega. It runs on an enhanced version of the game engine used in Super Monkey Ball (2001). GX received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. In 2025, it was rereleased on the Nintendo Classics service for the Nintendo Switch 2.