Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
DeveloperSplash Damage
PublisherActivision
DirectorPaul Wedgwood
ProducersKevin Cloud
Neil Postlethwaite
DesignersMatt Wilson
Mark Fry
ProgrammersJohn Carmack
Arnout van Meer
ArtistsRichard Jolly
Francis Hobbins
Peter Boehme
ComposerBill Brown
SeriesQuake
Engineid Tech 4
PlatformsWindows
Linux
Mac OS X
PlayStation 3
Xbox 360
Release
September 28, 2007
  • Microsoft Windows
    • PAL: September 28, 2007
    • NA: October 2, 2007
  • Linux
    • WW: October 19, 2007
  • Mac OS X
    • NA: March 18, 2008
    • EU: April 24, 2008
  • PlayStation 3 & Xbox 360
    • NA: May 27, 2008
    • EU: May 30, 2008
    • AU: June 6, 2008
GenresFirst-person shooter, real-time strategy
ModeMultiplayer

Enemy Territory: Quake Wars is a 2007 first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.

Quake Wars is a prequel set in the same universe as Quake II and Quake 4. New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike Wolfenstein: Enemy Territory, Quake Wars is a commercial release rather than a free download.

Enemy Territory: Quake Wars received positive reviews upon release, with a more mixed reception for the console versions. Since 2011, the rights to the game have reverted to ZeniMax Media.