Echochrome

echochrome
Promotional artwork
DevelopersWill
Japan Studio
PublisherSony Computer Entertainment
DirectorTatsuya Suzuki
ProducerMasami Yamamoto
DesignersSatoru Immamura
Kashin Hodotsuka
Ken-ichirou Hatada
Tomokazu Ohki
ProgrammersTakashi Noshiro
Takanori Kikuchi
Kenichiro Obara
Hironori Tsuruya
ComposerHideki Sakamoto
PlatformsPlayStation Portable, PlayStation 3, PlayStation 4
ReleasePlayStation Portable
  • JP: March 19, 2008
  • NA: May 1, 2008
  • AU: July 17, 2008
  • EU: July 4, 2008
PlayStation 3
  • NA: May 1, 2008
  • EU: July 10, 2008
PlayStation 4
  • JP: June 1, 2022
  • NA: June 13, 2022
GenrePuzzle
ModeSingle-player

Echochrome (stylized as echochrome) is a 2008 puzzle video game developed by Will and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). A PlayStation 3 version was released the same year in North America and Europe. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.