Dying Light

Dying Light
DeveloperTechland
PublisherWarner Bros. Interactive Entertainment
Directors
  • Paweł Marchewka
  • Adrian Ciszewski
ProgrammerMichał Nowak
ArtistPaweł Selinger
ComposerPaweł Błaszczak
SeriesDying Light
EngineChrome Engine 6
Platforms
Release
27 January 2015
  • Linux, PS4, Windows, Xbox One
  • 27 January 2015
  • macOS
  • 15 December 2016
  • Nintendo Switch
  • 19 October 2021
  • PlayStation 5
  • 8 March 2022
  • Xbox Series X/S
  • 22 March 2022
GenreSurvival horror
ModesSingle-player, multiplayer

Dying Light is a 2015 survival horror video game developed by Techland and originally published by Warner Bros. Interactive Entertainment. The game's story follows undercover agent Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran. It features an enemy-infested, open world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime and extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.

The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system emphasizes natural movement, and David Belle, the pioneer of parkour, was invited to serve as a consultant for the game. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Linux, PlayStation 4, Windows, and Xbox One. The game was planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.

At release, Dying Light received mixed reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day–night cycle, while receiving criticism regarding the story, difficulty, and technical issues. The game was a commercial success, breaking the record for first-month sales of a new survival horror intellectual property and selling 20 million units by April 2022. Techland committed to supporting the game, and released downloadable content packs, content drops and free updates for the game several years after the initial launch. An expansion, titled Dying Light: The Following, was released in February 2016. The sequel, Dying Light 2, was released in February 2022.